Posts Tagged ‘mdec’

Oculus Rift & Virtual Reality
12 Dec. 2015

Oculus Rift & Virtual Reality


I still remember when I first started with 3D and virtual reality early year of 2000, where that time virtual reality was not that so popular or accepted because of it quality. I was working with Malaysia Airlines developing their engineering module and simulation, VR was considered new but not so promising because of the […]

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UCT & imaterialise largest 3D printing Southeast Asia
10 Oct. 2015

UCT & imaterialise largest 3D printing Southeast Asia


I am honoured to be invited for the launch of Southeast Asia Largest 3D Printing Facility in Singapore. Being their advocates and judging panel for 3D print design competition, they also manage to gathered 3D print designers from different background(industry) such as fashion, industrial, engineering, game, medical and more around Southeast Asia on the event. […]

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Game Engine : STRINGRAY
08 Aug. 2015

Game Engine : STRINGRAY


Autodesk have expanded their wings with their own game engine called STRINGRAY. The cool part is its integrated with Max, Maya & Maya LT, so now its much more easier to build and even test it just by switching to stringray. Although they target for small studios, i still think that its a good approach […]

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A Dialogue with Izmal Mukhriz
03 Mar. 2015

A Dialogue with Izmal Mukhriz


Had a nice little chat with i.materialise recently where I shared some of my thoughts and experience on 3D printing. Malaysia – We shine the spotlight on our next 3D Design Advocate, Izmal Mukhriz.  This talented and exuberant lad is armed to the teeth when it comes to 3D games and animation, having worked with […]

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Baca World (reading world)
02 Feb. 2015

Baca World (reading world)


Baca World is an event held at KLCC (Kuala Lumpur Convention Center), i was there and had a lot fun meeting new & familiar faces in the local digital content scene. BACA is a borderless platform for ideas, exploration and digital innovation. This is their first exhibition & more to come in the coming years i […]

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Digitally Malaysian
12 Dec. 2014

Digitally Malaysian


I was featured in Digital Malaysia facebook post on the month of December…thank you very much Digital Malaysia(DM). I dont know how could i be featured without anyone informing me earlier (at least free publicity :p). My friends noticed it and tagged me instantly in facebook. Here are the post with kind words (*blush): From 3D animation to game engine […]

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I am ‘NOSS’ed
11 Nov. 2014

I am ‘NOSS’ed


I am glad to announce that i am official in National Occupational Skills Standard (NOSS) as National Industry Expert (Pakar Industri Negara) in Multimedia – 3D Game Art Production. This past few month i have been going up & down to Cyberjaya under the program called NOSS. Basically, developing a course outline for students in game development process. […]

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Jinggo : from comic to animation series
09 Sep. 2014

Jinggo : from comic to animation series


JINGGO is an animated series from a popular local comic magazine called ‘Gempak’. This action adventure comic first publish in the year 1998 by amazing artist name Kenny Chua. Been working closely with Gempakstarz team to make this possible. Collaboration between two parties managed to broadcast this animation on TV2 (RTM). Jinggo Theme song is from a young talented singer […]

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MASQUERADE : Baubles of Doom game
06 Jun. 2014

MASQUERADE : Baubles of Doom game


It has been awhile waiting for this game to be release; a game that i worked on. I found this few artwork online and decide to give a preview of what to expect from this game. Its an honor working with Big Ants Studios team in PJ…especially to develop this game which integrate 2d cut scene […]

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The history of VIDEO GAME
02 Feb. 2014

The history of VIDEO GAME


A great video about the history of video game till to date. Personally developing a video game is way harder than being a hardcore gamer..trust me i’ve done it. Rather than proud being good at some game…try building one yourself 😉 Technology is rapidly changing, so we as game artist have to keep up to […]

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