Archive for April, 2016

Masquerade : Baubles of doom
04 Apr. 2016

Masquerade : Baubles of doom


What a relief when a game that I have worked on for years finally come out and officially launched on the 20th April 2016 worldwide. As a Senior Artist, my role was to lead juniors and technical support on the development side of the game. This was my first small team after leaving Codemasters Studio, glad […]

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