Games

Pokemon GO change the world?
07 Jul. 2016

Pokemon GO change the world?


Actually the technology is called AUGMENTED REALITY. Pokémon Go uses your phone’s GPS and clock to detect where and when you are in the game and make Pokémon “appear” around you (on your phone screen) so you can go and catch them. As you move around, different and more types of Pokémon will appear depending […]

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Virtual Reality in Gaming
06 Jun. 2016

Virtual Reality in Gaming


As I have predicted earlier, Virtual Reality and Augmented reality will totally change the future. Especially now video game developers are making the plunge into VR. Video Games are evolving and immersive experience make it more entertaining. Even facebook bought over oculus and they have been working on developing a headgear that i presume ‘life […]

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Masquerade : Baubles of doom
04 Apr. 2016

Masquerade : Baubles of doom


What a relief when a game that I have worked on for years finally come out and officially launched on the 20th April 2016 worldwide. As a Senior Artist, my role was to lead juniors and technical support on the development side of the game. This was my first small team after leaving Codemasters Studio, glad […]

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UCT & imaterialise largest 3D printing Southeast Asia
10 Oct. 2015

UCT & imaterialise largest 3D printing Southeast Asia


I am honoured to be invited for the launch of Southeast Asia Largest 3D Printing Facility in Singapore. Being their advocates and judging panel for 3D print design competition, they also manage to gathered 3D print designers from different background(industry) such as fashion, industrial, engineering, game, medical and more around Southeast Asia on the event. […]

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Game Engine : STRINGRAY
08 Aug. 2015

Game Engine : STRINGRAY


Autodesk have expanded their wings with their own game engine called STRINGRAY. The cool part is its integrated with Max, Maya & Maya LT, so now its much more easier to build and even test it just by switching to stringray. Although they target for small studios, i still think that its a good approach […]

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A Dialogue with Izmal Mukhriz
03 Mar. 2015

A Dialogue with Izmal Mukhriz


Had a nice little chat with i.materialise recently where I shared some of my thoughts and experience on 3D printing. Malaysia – We shine the spotlight on our next 3D Design Advocate, Izmal Mukhriz.  This talented and exuberant lad is armed to the teeth when it comes to 3D games and animation, having worked with […]

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i am Materialised
02 Feb. 2015

i am Materialised


I am  honour to be one of the 10 amazing and creative designers (advocates) across South East Asia for i.materialise.com.sg by UCT. This campaign kick start from 13 February to 27th March, whereby Designers from SEA are encourage to join 3D Design Competition called ‘Creative Creatures’ .  My advice to all 3D enthusiast to join this exciting […]

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Baca World (reading world)
02 Feb. 2015

Baca World (reading world)


Baca World is an event held at KLCC (Kuala Lumpur Convention Center), i was there and had a lot fun meeting new & familiar faces in the local digital content scene. BACA is a borderless platform for ideas, exploration and digital innovation. This is their first exhibition & more to come in the coming years i […]

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Digitally Malaysian
12 Dec. 2014

Digitally Malaysian


I was featured in Digital Malaysia facebook post on the month of December…thank you very much Digital Malaysia(DM). I dont know how could i be featured without anyone informing me earlier (at least free publicity :p). My friends noticed it and tagged me instantly in facebook. Here are the post with kind words (*blush): From 3D animation to game engine […]

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I am ‘NOSS’ed
11 Nov. 2014

I am ‘NOSS’ed


I am glad to announce that i am official in National Occupational Skills Standard (NOSS) as National Industry Expert (Pakar Industri Negara) in Multimedia – 3D Game Art Production. This past few month i have been going up & down to Cyberjaya under the program called NOSS. Basically, developing a course outline for students in game development process. […]

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